Over the last 28 years, Stephen Wolfram has led his partially-distributed company from his home in Massachusetts. Over that time he’s developed countless productivity tools and collaborative processes that help Wolfram Research create world-changing tech.
Sonal Gupta leads Automattic’s Other Bets division, a team that develops experimental products that hover around Automattic’s core business. She relies on her legal background in order to clearly communicate the team’s new ideas to the rest of the company.
Our host Matt Mullenweg gets together with an old colleague, Scott Berkun. Scott’s an author and tech industry veteran who in 2013 wrote a book about his experience with distributed work at Automattic. Now he’s catching up with Matt to talk about what’s changed since they worked together back in the day.
Our host Matt Mullenweg gets together with Cate Huston, Automattic’s Head of Developer Experience, to talk about the kinds of engineers that excel in distributed environments, and how companies can create the conditions that help engineers thrive.
Our host Matt Mullenweg sits down with leadership coach Leo Widrich to talk about how distributed workers can build emotional resilience and stay connected.
Our host Matt Mullenweg sits down with design leader John Maeda for a discussion about how creative collaboration happens in a distributed context.
Upwork’s Zoe Harte discusses how she helps run a blended team of full-time and freelance employees. Then Upwork’s Han Yuan shares his insights on the “soft” skills engineers need to work effectively in a distributed world.
Automattic editor Mark Armstrong turns the interview table on our host, Matt Mullenweg, to discuss how Automattic became one of the biggest fully distributed companies in the world.
A distributed work skeptic shares her concerns with the model and shares recent blockchain innovations.
Read more about John Vechey in “For Years, VR Promised to Replace the Office. Could It Really Happen Now?“ Matt Mullenweg: We’ve been hearing about virtual reality since the late ’80s, but this technology still hasn’t yet leapt from the pages of science fiction into our universe—at least not into the mainstream. The VR revolution […]